Objective
To obtain a position as a scripter, writer, or designer at a creatively-oriented game development company; to create engaging, flexible, and expressive gameplay systems, and to develop equally compelling narrative content for games.
Education
Masters of Fine Arts, Savannah College of Art and Design
- Exp. Fall 2011
- Major: Interactive Design and Game Development
- GPA: 3.5
Bachelors of Arts, Honors College, Michigan State University
- Received May 8, 2009
- Major: Telecommunications, Information Studies and Media
- Specialization in Digital Game Design
- GPA: Overall: 3.4 In Major: 3.6
Skills
- Thorough technical knowledge of a variety of development environments.
- Training in both dramatic and technical writing
- Strong critical thinking and analytical skills with respect to applied game design
Software
- Unreal Engine 3 (Unrealscript, Editor, Kismet)
- Unity Game Engine (Java-based scripting)
- Adobe CS4 (Flash, Photoshop, Actionscript 3.0 and 2.0
- Microsoft Visual Studio 2008 (C++)
- Microsoft Office (Word, Excel, Powerpoint, Visio)
Team Projects
Codex (Programming and Additional Technical Design)
- Side-scrolling platformer set within the pages of an illuminated manuscript
- Mar. 2011-Present, Team of 8 people
Global Incineration (Lead Game Designer, Programmer)
- Developed in UDK in 48 hours for Global Game Jam 2011
- Jan. 2011, Team of 10 people
Shoot Seuss in the Caboose (Technical Designer, Programmer)
- Developed in UDK with the assistance of three graduate students
- Fall 2010, Team of 4 people
Work Experience
Technical Reviewer, PACKT Publishing -- UDK Game Design Cookbook
- Jul 2011-Nov 2011
- Duties: Co-wrote chapter on Scaleform GFx UI integration with Unreal, reviewed book content for technical errors and provided feedback on writing
Teaching Assistant, Savannah College of Art and Design, Savannah, GA
- Aug 2011-Nov 2011
- Duties: Assisted Prof. Gregory Johnson in teaching ITGM 240 - Digital Design Aesthetics. Provided one-on-one instructional assistance to students during class time and office hours, scheduled extra help sessions, provided critical feedback on student projects, hosted lecture session.
Graduate Mentor, Savannah College of Art and Design, Savannah, GA
- Aug 2010-May 2011
- Duties: Personal counseling and guidance for ITGM students, working with students who have special needs.
Student Assistant, DMAT Lab, Comm. Arts, Michigan State University, East Lansing, MI
- Jan. 2008-Present
- Duties: Checking in/out equipment, assistance with lab and equipment maintenance, provide technical assistance for students
Technical Assistant, Stallman Trucking/DuPage Paperstock, Streamwood, IL
- Summer 2007/2008
- Duties: General technical assistance, including writing Emails and helping solve computer-related issues, and paper sorting
Affiliations
- Member: International Game Developers' Association
- Member: SCAD Game Development Network
References
Available upon request