Boom Boom Description: Prone to excessive force, Boom Booms are Bowser's big bruisers, taught to fight by the King of Koopas himself. They guard only key strategic locations. They may not do their job with a smile, but they sure do it well; be on your guard if you're ever unfortunate enough to face one! Boom Booms can be thought of as mini-Bowsers. They lack his fire breath and koopa klaw but nevertheless are very versatile and therefore very formidable. Equipped with a few items they can be used to form advanced tactics and strategies. In early game situations they make effective bosses and pursuers thanks to their high health and ability to recover from falls. HP: 300 Attributes: POW 5 END 4 AGI 2 SMP 1 LCK 0 Abilities: Melee: 3 Ranged: 1 Jump: 3 Dodge: 2 Guard: 3 Move: 1 Abilities: Spiked - Boom Booms' shells are covered in brutal spikes and deal 10% damage to anyone that touches them or uses a melee attack against them. Skills: Punch Attack - Melee Power: 5 Damage: 2% Accuracy: 5 Speed: 5 Rate: 3 Bowser Bomb Power: 5 Damage: 5% Accuracy: 5 Speed: 7 Rate: 1

Description: You leap up into the air and fling yourself down on your opponent with a ton and a half of raw force. You threaten all enemies directly below you with the initial hit and can roll attack rolls against each. Your primary target on the ground is subject to the Smash property on a successful hit, and you can roll attack rolls against up to two adjacent opponents within the same movement unit as your primary target.

  • Whirling Fortress
  • Description: Become a tornado of spiney death! On a successful hit every success in your attack roll adds an extra 2% damage.