Boo These ghosts appear in the spookiest corners of the Mushroom Kingdom. Watch out, because they only appear when you're not looking! ... That didn't sound right... Inside Information: In general, unless the Questers are perfectly aware of a Boo's presence or have a Lens of Truth to see them with, the GM should not inform them of the Boo's turns or movements. Boos are enemies you have to think to be able to defeat and are meant to be approached as a logic puzzle. A group of them can be disorienting and confusing as it can make Questers wonder if they're fighting one enemy or three. When combined with bigger, louder, more threatening enemies they become a sleeper threat. HP: 30 Attributes: POW 3 END 1 AGI 3 SMP 5 LCK: 0 Abilities: Melee: 3 Ranged: 1 Jump: - Dodge: 2 Guard: 1 Move: 3 Abilities: Sneaky Spook - If a Boo notices that someone is paying attention to it, it becomes invisible and un-hittable and stops acting, idling at 5 ticks at a time on its turn until those persons stop paying attention to it--IE until they start attacking different targets or in general paying attention to anything else. Skills: Boo Bash Attack - Melee Power: 3 Damage: 2% Accuracy: 6 Speed: 3 Rate: 1