Global Incineration

A game by Team Triple Penetration!

When day breaks, EVERYTHING breaks!

Winter 2011
Role: UDK Meister, Lead Designer
Engine: UDK
Development Time: 48 hours
Produced for Global Game Jam 2011

Global Incineration is a game where players explore the dangers greenhouse gases... by representing them as paddles in a delightful game of Breakout, wherein you--THE SUN--mercilessly bombard major cities of the world with your rays, reducing them to ash and rubble!

This is a game I helped develop for the 2011 Global Game Jam, the theme being "extinction." We went through the various means of extinction we could possibly explore, settled on global warming, and I started bouncing ideas around with the group on what kind of (SIMPLE) game we could make out of it, outlining an idea for a game wherein the player shoots orbs of sunlight at major cities and bounces them off the bottom of clouds. Our producer, Adam Price, naturally took a humorous bend to it, setting each level's music to a jaunty tune. The game was developed entirely with Kismet, with no external scripting to speak of.

What Went Right

Adam and I working out the ball's behavior in Kismet

What Went Wrong

The group's motivational speaker, Htom Servaux, was vital in getting us through the rough times

Conclusion

Go Team!

Global Incineration was undoubtedly the must successful and enjoyable game jam I'd ever worked on, thanks in no small part due to Adam's role as producer. He kept the team's spirits high and the ball rolling, helping everybody solve problems and being ready to pick up the pieces at a moment's notice if things came crashing down.

Many technical problems kept us from winning SCAD's trophy, but come Spring Break we have plans to re-implement the game in the Unity game engine, expand on its design a bit, and get it ready for a web launch. After everybody put so much hard work into it, Adam and I both agreed that the team deserves to see this sucker come through as they envisioned it.